Higher skilled players and ranged attackers will prefer the Mystic/Wisdom combination. Magic attacks use mana, and Wisdom will provide Sora with additional mana points. The power is obviously best when paired with the Wisdom desire. The last power, Mystic, will allow Sora to prioritize magic abilities and attacks before the others. It is not for everyone, but the up close and personal power is effective, at least in the beginning of the game. Warriors can shut their brains off and spam the attack button early in the campaign. The ability will deal more damage and string together more hits than Sora's base attacks. RELATED: Kingdom Hearts 3: All Worlds From The Game, RankedĪt just level two, Warriors will receive their first Combo Plus ability. Although, Vitality will work the best with the Guardian power. Which choice gamers make will depend on their preferred gameplay style. Either Vitality or Balance should be used in conjunction with the Warrior power. Players that get tired of using the same attacks should choose this option to keep the attacking gameplay fresh. The Warrior power allows Sora to learn melee attacking abilities first. With more health and more defensive abilities, Sora can withstand more damage and survive challenging encounters. Guardian can be useful for players that are starting the game on a higher difficulty as well. At level two, Sora will get the Damage Control ability, which makes surviving hectic battles far easier. Vitality and Balance desires mesh well with the Guardian power. Guardian is a great choice for beginners and players that would like to make it as far as possible without being killed. The Guardian power option suits players that want to prioritize defense in the early game. Gamers can choose how difficult they want Sora's journey to be. It should also be noted that difficulty will not impact the speed of progression either. These choices will have no effect on progression speed, but some do cater to a faster-paced strategy. Each power option will have an effect on the playstyle gamers will have to use, as well as the order in which their character can learn abilities. There are three power options in Kingdom Hearts III, Guardian, Warrior, and Mystic. Regardless of which desire is chosen, each character will have 15 strength, 8 magic, and 28 AP to start the game.Īfter picking a desire, the game will ask "What power do you seek?". The versatility of the desire makes Balance the obvious choice for most gamers. Balance is the safest choice for gamers that are unsure of which option to pick. This is the best option for players that want to use both melee and magic attacks. Choosing the Balance desire will give players 215 total stats. The Balance desire gives Sora 105 health and 110 mana. Balanceīalance will, of course, give Sora balanced stats to start the game. Hack and slash gamers will enjoy using the Vitality desire. Having the added health will make it easier to survive but at the cost of 30 less mana. The Vitality desire is best suited for melee characters and beginners. Vitality is the opposite of Wisdom, players will begin the story with 120 health and 100 mana. Gamers that enjoy using magic attacks and fighting from range will prefer the Wisdom desire. Wisdom will grant players 90 health and 120 mana to begin the story. Depending on which option gamers chose, they will have different health and mana stats to begin the game.
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